MAIN INTERFACE
The main program controls are located at the top and bottom of the panel and provide general control over the scene. These tools do not change position when switching between program modules.
The main interface consists of the following elements:
Upper left panel
Upper center panel
Upper right panel
Lower left panel
Lower center panel
Lower right panel
TOP LEFT PANEL
Consists of control buttons:
Show or hide the side and bottom panels of the interface
Allow or disallow changing the perimeter of the current filter
Allow or disallow changing filter with mouse
Allow or disallow rotation of filters
Change the screen color of the current filter
Allow screen video players to run
Pause all video players
Allow triggers to work

Indicator of running 3D objects

Show or hide the side and bottom panels of the interface
Used to quickly inspect the scene.
Duplicated by the Escape key.
Allow or disallow changing the perimeter of the current filter
Allow mode - changing the contour of the current filter and the position of the current filter on the stage is available. In this mode, it is possible to change the number of points of the current filter, you can move the perimeter points and change the position of the filter on the stage.
In this mode, the active perimeter points are colored blue. The active point is colored green. The next point closest to the active one is colored orange.

Disable mode - changing the contour of the current filter and its position on the stage is not available. The filter perimeter points are displayed in gray.

When you try to perform an action in the prohibited mode, the control button is highlighted to remind you to turn on the allow mode.
Allow or disallow changing filter with mouse
Allow mode - when you hover the mouse over the contour of another filter, the current filter becomes the filter that owns the perimeter point that the mouse is hovering over. In this mode, all perimeter points are colored blue.
The active point is colored green. The next point closest to the active point is colored orange.

Disable mode - changing the current filter to another one with the mouse is not available. Points of filters other than the current filter are displayed in gray.

You can use the Tab key to change the current filter.
Allow or disallow rotation of filters
The button starts and stops the rotation of those filters for which rotation settings have been set in the filter settings panel.
When rotation is stopped, the filter does not return to its original position until the rotation angle values ​​are reset in its settings.
Change the screen color of the current filter
The control brings up the screen color settings panel, which allows you to change the background color.
The transparency settings are not changed. The settings of the video or image running on the screen are used for this.
Allow screen video players to run
Allows you to simultaneously start or stop playing all videos.
The setting applies to all video players for which launching is allowed from the filter screen settings. When the players are stopped altogether, the screens turn off and nothing is displayed on them.
This setting allows you to synchronize the playback of videos on different screens.
It is important to note that synchronization is not absolute and the moments of launching many videos may differ within a few moments or even seconds. This depends on the capabilities of the video card and the operating system to launch several copies of the player built into the operating system.
Pause all video players
Allows you to pause all videos at once.
The setting applies to all videos.
The difference from the "Allow/Prohibit launching screen video players" button is that paused screens are not turned off and the current frame is displayed on them.
Allow triggers to work
Triggers that are set to Active mode are launched. The triggers start counting down time and the 3D object behavior conditions.
If the mode is not enabled, active triggers are in pause mode.
Indicator of running 3D objects
After the triggers are launched, 3D objects start to be launched from the templates of the launch pad in accordance with the settings of the triggers attached to them, which are switched to the active mode. The indicator of launched 3D objects shows the number of launched 3D objects, all templates.
When you click on the indicator, all launched 3D objects are destroyed and a new countdown begins.
UPPER CENTRAL PANEL
Consists of control buttons:
Choosing a projector
Displaying Scene mode on the projector screen
Displaying Factory Mode on the Projector Screen
Displaying Logo Mode on the Projector Screen
Zooming in and out of a scene
Scene in 2D mode
Scene in 3D mode
Start scene rotation
Freeze scene rotation

Reset the scene position to its initial position

Choosing a projector
DINRAY 3D allows you to process images on projectors connected to the video card. Each projector has its own control panel for individual settings, which is selected by clicking on the projector number.
If the projector is not connected, or was connected after the program was launched, a warning message about the absence of a projector is displayed.
Displaying Scene mode on the projector screen
Selecting the Scene mode displays the current installation scene on the projector.
In other modes, the Factory or Logo ordered for the exclusive version can be displayed on the screen of the selected projector.
Displaying Factory mode on the projector screen
Selecting the Factory mode displays a 3D object on the projector that is being assembled in Factory mode.
In other modes, the selected projector may display a Scene or Logo ordered for an exclusive version.
Displaying Logo mode on the projector screen
Selecting the Logo mode displays a 3D object on the projector - a logo, which is built into the program and can be ordered from us individually as part of a personalized version of DINRAY 3D.
In other modes, the Scene or Factory can be displayed on the screen of the selected projector.
Zooming in and out of a scene
A setting that zooms in and out on the scene in Scene mode. Available for all projectors.
Scene in 2D mode
The scene can be displayed in two variants. In 2D mode, the scene is displayed on the projector and in the control console in a flat form. This does not affect the behavior of scene objects, since the 3D objects and filters in DINRAY 3D are always three-dimensional.
The mode is convenient for conditions when there is no need to visually take into account the installation perspective.
Scene in 3D mode
When the 3D mode is enabled, the scene is displayed on the projector and in the control console in three-dimensional space. This does not affect the behavior of scene objects, since the 3D objects and filters in DINRAY 3D are always three-dimensional.
The mode is convenient for conditions when it is necessary to take into account the perspective of the installation or it is necessary to position the screens at an angle to take into account the perspective of real objects at which the projector beam is directed.
Start scene rotation
Continuous rotation of the scene around the vertical axis to the left or right is started.
The mode allows you to evaluate the location of individual objects in the scene and their position relative to each other.
Stop scene rotation
The scene rotation stops at the current position.
Returning the scene to its original position after rotation
The control is needed to center the scene after viewing it in rotation mode.
The current rotation angles of the scene and its scaling are reset.
TOP RIGHT PANEL
Consists of control buttons:
Auxiliary 3D camera to the scene
Monitoring the current state of FPS performance
Mode of enabling button hints
Hot keys
Quick save
Savings
Settings
Settings/Language selection
Settings/Scene background
Settings/Enable hints

Exiting the program

Auxiliary 3D camera on stage
An element that allows you to quickly evaluate a scene from an angle without resorting to continuous scene rotation mode.
Monitoring the current state of FPS performance
Shows the frame rate at which the video card and processor process the installation.
It should be taken into account that a large number of running 3D objects can lead to a decrease in performance and jerking of the scene. Therefore, when a critically low (red) level of performance is reached, trigger processing stops.
This lower limit of performance is configured in the Settings panel and can be changed by the user independently.
Button hints enable mode
Enabling the mode allows you to get a hint on those interface elements that do not have a text caption.
When the mode is enabled, the hint appears when you hover the mouse cursor over the interface element.
Help
Displays a panel with a description of DINRAY 3D functionality and links to the documentation site.
Quick save
Saves the current scene to the quick save folder.
The number of current saves may vary depending on the program version.
When the maximum number of quick saves in the folder is reached, the current save overwrites the oldest save.
Saves panel
In the Saves control panel, you can select a group for saves. You can save scenes to this group and delete irrelevant saves from it. It is possible to add user comments for each save.
The right part of the panel displays a screenshot of the selected save (top) and the current state of the scene in 3D mode (bottom).
Settings panel
The settings panel contains several elements that allow you to customize the program.

  1. Select localization
  2. Sets the lower frame rate (FPS) limit at which triggers will freeze until performance recovers.
  3. Selecting an installation background in Scene mode

The panel contains an important reminder about the need to first connect the projectors, then launch the program. The specified sequence of actions is necessary to activate the projectors.

Reminder text:
Attention! Projectors are connected and configured before launching the program. If all the necessary projectors were not connected before launching the program, you must restart the program.
Exiting the program
Program closure mode with a preliminary question about the need for action.
LOWER LEFT PANEL
Filter point size
Selecting the Home Screen
Home Screen/Color
Home Screen/Show/Hide
Home screen/Sound on/off

Current Filter

Filter point size
A control that allows you to change the size of the perimeter points for all points of all filters.
This mode is very useful when you need to fine-tune and accurately outline a real object. Changing the size to a smaller value allows you to place the points closer to each other.
Selecting the home screen
Clicking on this interface element selects the main screen.

The main screen is a static flat 2D filter. It differs from other filters in that the main screen is always present on the DINRAY 3D scene, and its position and geometry cannot be changed.
The sound module is located on the main screen, so if sound playback is allowed, then videos with sound added to the main screen are played with sound.
For the main screen, you can add and change the color, videos, and hide the screen if necessary.
Select current filter
Duplicates the current filter selection in the filter panel.

Contains the same elements as the element in the filter panel:

  1. Show/Hide filter screen.
  2. Show/Hide screen dots.
  3. Show/Hide filter side surfaces.
LOWER CENTER PANEL
Filter panel
All created filters are displayed here with the ability to quickly access them by clicking the selection element.

Each quick access element contains nested controls:

  1. Show/Hide filter screen.
  2. Show/Hide screen dots.
  3. Show/Hide filter side surfaces.
LOWER RIGHT PANEL
Authorization panel
The functionality of the panel is incompatible with the version distributed via the Steam service, therefore, in the DINRAY 3D version distributed via the Steam service, the authorization panel is missing.
If you need a custom version, please contact us. We can add more options, change the built-in logo and much more to please you and your viewers.
Contacts
info@dinray.com
We will be happy to answer questions related to our development DINRAY 3D and welcome any suggestions for development
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